Perancangan Motion Graphic Pada Pelajar SMPN 16 Jakarta

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Farhan Putra Arief Ruslan

Abstract




The education community is one of the most important and growing technologies in the world A computer can be reproduced, for example, as a supplementary tool can be used in the process of functioning as a personal tutor. Based on the great function and importance of computers or technology in the educational world, computers can mainly be used as a very interesting learning medium for children. There are already courses in subjects in the education community at present, especially 16 Junior High School in Jakarta with multiple eyes. Biology is the science of learning about life. Modern biology is now very broad and is used to read many areas of biology. Food is a biological science, and it's important to know the function of every food we eat. It needs information about its role and functionality in humans, and can later be taken as an alternative to learning from the media. In the future, Graptive's animation is expected to be one of the media tools that greatly benefit children from being more easily included in the learning process and easier learning to teach teachers. The goal is to make it easier for students to learn, especially about the ability to provide food for humans. According to the above problems, the authors are particularly interested in making animation in the Ip field, learning biology with the introduction of food roles and discussions about how it plays a human role.




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