Perancangan Motion Graphics “Dampak Bermain Gadget” Sebagai Media Edukasi Orang Tua Usia 30 – 40 Tahun

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Abiyoga Pratama Ricky Widyananda Putra

Abstract




The design of this work aims to provide information about the impact of playing gadgets and making it a companion media to increase knowledge. The formulation of the idea of the creation of this work is that the creator was encouraged to create motion graphics. The media used in motion graphics is electronic media that is very easy to access and has become a very necessary thing. The method of creating this work is done by studying literature through books, internet, and field studies, namely observation, interviews with parents and Chair of the Friends of Care Foundation. The work created by the creator will be in the form of video, in which there is an understanding of what gadgets, examples of gadgets, functions of gadgets, the impact of playing gadgets, and the best solution so that children are not negatively affected by gadgets. The conclusion of this work is that this video contains a lot of knowledge, so it is very useful to add insight, made as a companion science that is easy to understand in the presence of images, sounds, and also writing. Science can also be obtain ed through electronic media.




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